Pages: [1] |
1. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
d
- by Catherine Archer - at 2013.05.29 04:53:00
|
2. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
hgghyujh wrote: no becuase it still doesn't fix turbo controllers which are the main problem with the gun. The TAC needs an over heat like the SR tho I would make it over heat to long jam not to burn. Dude, never gonna happen. Why don't you ...
- by Catherine Archer - at 2013.05.29 04:50:00
|
3. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
Mobius Wyvern wrote: Gameplay>reality 100% of the time. No exceptions. The fact that you said it's stupid to use any other gun is emblematic of the fact that they current stats on it are even more stupid. All the weapons in this game, and on...
- by Catherine Archer - at 2013.05.29 04:47:00
|
4. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
Cat Merc wrote: Well, almost anything. The only time I use hip fire with the TAC AR is super close engagements. Anything else, and I use the scope. And believe me, its closer than you think, 7 meters in fact. From 10 meters all the way to its ...
- by Catherine Archer - at 2013.05.29 00:50:00
|
5. I need support for aim fix! - in General Discussions [original thread]
XeroTheBigBoss wrote: Light>Medium Medium>Heavy Heavy>Light. Well, it's plenty more compilicated than that, but in general, yes. Class specific roles. Never seen this confirmed by CCP, but issue with aiming and actual hitting, as w...
- by Catherine Archer - at 2013.05.27 03:36:00
|
6. I need support for aim fix! - in General Discussions [original thread]
XeroTheBigBoss wrote: You can use fast sensitivity to decrease chance for Scouts to outrun your crosshairs. Dude, you're missing the point badly. Scout class SUPPOSE to outrun your crosshair. That's the system CCP is trying to implement. No...
- by Catherine Archer - at 2013.05.27 00:04:00
|
7. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
Orion Vahid wrote: It seems you kids have learned something wrong. Mouse Gëá Aimbot You guys have an aim assistance option in case you didn't know :D If you really think KB/M makes you win, you're very wrong. Don't belive me? try it yourself. I...
- by Catherine Archer - at 2013.05.24 13:27:00
|
8. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
NovaShadowStorm wrote: 1.Back in beta there was only getting stuck on hills when you jumped into an area where you didn't land properly these new invisible wall glitches are something to do with the engine or something they've tried to make bet...
- by Catherine Archer - at 2013.05.24 12:57:00
|
9. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
Clair de Lune wrote: 5: But, then there is strange exploits like the LAV killing, every game has strange exploits. They rarely kill me cause I jump out of the way. The only fix that would be nice is that our shots would more easily hit the driv...
- by Catherine Archer - at 2013.05.23 20:31:00
|
10. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
Mary Sedillo wrote: No on the KB/M "freedom". It would put you guys at a HUGE advantage over those who use the controller to play this game. How could we compete with near-instant turns and super-accurate fire? Just no. We already live in a w...
- by Catherine Archer - at 2013.05.23 18:25:00
|
11. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
RoundEy3 wrote: Catherine Archer wrote: It's like watching my mom complaing about burnt dinner, while she was watching TV and not doing s*** in the kitchen. Cmon, mom, put your s*** together and make me proper dinner. 6. Why is everyth...
- by Catherine Archer - at 2013.05.23 18:19:00
|
12. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
Vaux Karn wrote: 1. Getting stuck on stuff is irritating but it is not caused by level design, that would be a problem within the engine itself. More maps is good, variety is always good in games. More maps are is good, but I'd rather see the...
- by Catherine Archer - at 2013.05.23 18:02:00
|
13. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
Not sure what QQers mean and didn't mean to troll, sorry. Thanks.
- by Catherine Archer - at 2013.05.23 08:53:00
|
14. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
I'm going to pretend someone from above actually listening. I've seen people doing this in church. Let me start with saying: It's actually a fantastic game. It's cool, it's complicated, it's freaking free. Second: It's fubared like no other g...
- by Catherine Archer - at 2013.05.23 00:52:00
|
15. if dust removed kb/m - in General Discussions [original thread]
I would probably packed my PS3 back into the box next minute I saw the announcement. And got it out for GT6 next time. Bought PS3 a few years back, and played it like couple of months or so. Racing and sports games are great, other than that GÇö ...
- by Catherine Archer - at 2013.05.15 22:13:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |